ABC poker
#Plain English
A straightforward, value-heavy style that avoids unnecessary fancy plays.
Why it matters
Useful against weaker players and in low-complexity spots where solid fundamentals make most of the money.
Understand poker language in plain terms. Search a term, read the meaning, then see why it matters at the table.
A straightforward, value-heavy style that avoids unnecessary fancy plays.
Useful against weaker players and in low-complexity spots where solid fundamentals make most of the money.
A five-card poker hand with no pair or better where the highest card is an ace.
Knowing when ace-high has showdown value helps you avoid turning a hand with value into an unnecessary bluff.
The betting decisions made during a hand: check, bet, call, raise, or fold.
Reading the action tells you how the pot developed and what ranges are still plausible.
A postflop statistic comparing bets and raises with calls. A higher number generally means a player acts more aggressively.
AF can help describe a player's style, but it needs enough hands and context before you draw strong conclusions.
The percentage of opportunities where a player takes an aggressive action such as betting or raising.
AFq shows how often aggression happens, while AF describes the relationship between aggressive actions and calls.
Putting all of your remaining chips into the pot.
All-ins create the clearest equity and EV situations and are especially important in tournaments and short-stack play.
An estimate of what your result would average if all-in situations were repeated many times according to your equity when the money went in.
It helps separate short-term card luck from the quality of your all-in situations.
A forced contribution posted in addition to the blinds, usually in tournaments.
Antes increase the pot before the cards are played, so they make stealing blinds and defending your stack more valuable.
A draw that needs helpful cards on both the turn and river to complete.
Backdoor equity can make some marginal flop calls or bluffs more reasonable, but it is much weaker than a direct draw.
Losing a hand after getting the money in as a large favorite or after an unlikely sequence of cards.
Bad beats are emotionally memorable, but one result does not tell you whether the decision was good.
Using enough different strong hands and bluffs in the same line that opponents cannot easily exploit you.
Balance matters most against observant opponents; against weak players, direct exploitation is often more profitable.
A bet made on one street after betting the previous street, such as a turn bet after a flop continuation bet.
Understanding second and third barrels helps you plan complete lines instead of making one isolated decision at a time.
Big blind. It can mean the forced blind itself or a stack measurement, such as 25 BB.
Expressing stacks in big blinds makes tournament and cash-game stack depths easy to compare.
Big blinds won or lost per 100 hands, a common cash-game win-rate measurement.
It normalizes results across stake sizes, although large samples are needed before it becomes a reliable measure of skill.
The larger of the two standard forced blinds.
It sets the basic unit for stack depth, bet sizing, and many tournament decisions.
A tournament ante paid by the player in the big blind instead of collecting a separate ante from every player.
It increases the cost of each orbit and affects M-ratio and stealing incentives.
A card in your hand that makes certain opponent holdings less likely because you hold one of the cards needed to make them.
Blockers matter in bluffing, bluff-catching, and range construction, especially on later streets.
Betting or raising with a hand that usually cannot win at showdown, hoping better hands will fold.
Good bluffs rely on fold equity, believable ranges, and appropriate blockers—not simply aggression.
A hand that usually loses to an opponent's value bets but beats their bluffs.
The key question with a bluff-catcher is whether the opponent is bluffing often enough to justify a call.
The community cards shared by all players.
Board texture determines which ranges connect, which draws exist, and which player is likely to have the stronger range.
Cards from ten through ace, or a straight made with T-J-Q-K-A.
Broadway cards make many strong top-pair and straight combinations and are central to preflop hand strength.
The stage of a tournament immediately before the remaining players reach the paid positions.
ICM pressure can make correct bubble strategy very different from ordinary chip-EV strategy.
The dealer position, usually the best position at the table because it acts last after the flop.
The button can profitably play a wide range because positional advantage is so valuable.
Matching the current bet instead of raising or folding.
Calling keeps weaker hands and bluffs in the opponent's range but gives up the initiative.
A player who calls too often and folds too little.
Against calling stations, value-bet more often and reduce low-equity bluffs.
A poker game where chips represent real money and players may usually buy in or leave between hands.
Cash strategy differs from tournaments because blinds do not rise and there is no prize-payout pressure.
Passing the action without betting when no bet is currently facing you.
Checking can control pot size, protect your checking range, induce bluffs, or simply reflect a weak hand.
Checking first and then raising after another player bets.
A check-raise can represent strong value, draws, or bluffs and puts significant pressure on capped ranges.
Calling a raise when you have not previously invested chips in the pot on that betting round.
Cold-calling ranges are often tighter because you are entering against demonstrated strength without closing the action.
One exact card combination that makes up a hand category. For example, pocket aces has six possible combinations.
Thinking in combinations makes range and blocker analysis much more precise than thinking only in hand names.
A postflop bet made by the player who was the preflop aggressor.
C-bet frequency and sizing should depend on board texture, range advantage, position, and opponent tendencies.
The seat immediately to the right of the button.
It is a strong late position that can open a wide range and frequently attack the blinds.
A postflop bet made into the previous street's aggressor before that aggressor has acted.
Donk betting can be strategically valid, but unusual frequencies often reveal how a player constructs their range.
Betting the turn after making a continuation bet on the flop.
The turn changes equities and ranges, so a good double barrel needs a reason beyond simply having bet the flop.
A hand that is not yet made but can improve to a strong hand on a later card, such as a flush or straight draw.
Draw strength affects equity, semi-bluff opportunities, and whether calling a bet is profitable.
A board with few obvious straight or flush draws, such as K-7-2 rainbow.
Dry boards often produce fewer strong combinations and can favor small bet sizes in some range-vs-range situations.
The smaller of the relevant players' stacks. It is the maximum amount those players can win from each other.
Your strategic stack depth is the effective stack, not necessarily the number of chips sitting in front of you.
Your share of the pot based on how often your hand or range is expected to win or tie.
Equity is the foundation of pot odds, all-in decisions, draws, and expected-value calculations.
The average amount a decision is expected to win or lose if the same situation were repeated many times.
EV is the core measure of decision quality. A good poker decision can lose today and still have positive EV.
Informal poker slang for a weak or inexperienced player.
The term is common, but describing specific tendencies—too loose, too passive, overfolding—is more useful for analysis.
Calling a bet or raise instead of reraising.
Flatting can keep ranges wider and control pot size, but it may also invite other players into the pot.
The first three community cards, dealt together after preflop action.
The flop is where preflop ranges interact with an actual board and postflop strategy begins.
Five cards of the same suit.
Flush possibilities strongly affect board texture, draw equity, blockers, and value-betting decisions.
Giving up your hand and any claim to the current pot.
Folding is not losing a decision; it is often the highest-EV choice when continuing would lose more chips.
The value gained from the chance that an opponent folds to your bet or raise.
A semi-bluff can be profitable even without enough raw hand equity because you can win immediately when opponents fold.
Three cards of one rank plus two cards of another rank.
A full house is a very strong made hand, but paired boards can create multiple full-house combinations and important blocker effects.
Game Theory Optimal. A strategy designed so opponents cannot gain by exploiting predictable imbalances in your play.
GTO provides a strong baseline, but practical poker often involves adjusting away from it to exploit real opponents.
An inside straight draw needing one specific rank to complete the straight.
A gutshot usually has four direct outs, so it carries less equity than an open-ended straight draw.
A pot or game involving only two players.
Ranges become much wider heads-up because there are fewer opponents who can wake up with strong hands.
The player whose decisions are being analyzed, usually you.
Hand histories and analysis tools use Hero to distinguish your cards and actions from the other players.
A late-middle position, immediately before the cutoff in common table layouts.
The hijack can open considerably wider than early position because fewer players remain behind.
Independent Chip Model. A tournament model that converts chip stacks into approximate shares of remaining prize-pool value.
ICM explains why gaining and losing the same number of chips are not always equally valuable near pay jumps, bubbles, and final tables.
The additional money you may win on later streets if you complete your draw.
Implied odds can justify some calls that direct pot odds alone would reject, but only when future winnings are realistic.
Acting after your opponent on postflop streets.
Position gives you more information before you act and generally allows you to realize equity more efficiently.
The advantage of being the player who last bet or raised, especially going into the next street.
The player with initiative can often represent strong ranges naturally, though initiative is less important than actual range and board interaction.
A side card used to break ties between otherwise similar hands, such as top pair with an ace kicker.
Kicker strength is a major reason why hands such as AK and A9 perform very differently on an ace-high board.
Entering the pot preflop by calling the big blind instead of raising.
Open-limping is uncommon in many modern strategies, though limping can be appropriate in some tournament, heads-up, and exploitative situations.
Playing a relatively large percentage of starting hands.
Loose does not automatically mean bad; the important question is whether the wider range is supported by position, skill, and opponent mistakes.
A middle-position seat commonly used in 8-max and 9-max games.
Opening ranges widen as you move from early position toward the lowjack and later positions.
A hand that already has meaningful showdown value rather than relying mainly on future cards to improve.
Knowing whether you have a made hand or draw helps determine whether your bet is for value, protection, or as a bluff.
Your tournament stack divided by the cost of one complete orbit of blinds and antes.
M shows how much time your stack has at the current blind level and complements the more common stack-in-big-blinds measurement.
A seat between early and late position.
MP ranges are generally wider than early-position ranges but tighter than cutoff and button ranges.
A flop or board where all visible community cards are the same suit.
Monotone boards change flush availability, blockers, and which hands can comfortably bet for value.
A pot involving three or more players.
Equity is shared among more ranges in multiway pots, so value thresholds usually rise and bluffing becomes more difficult.
A very tight player who enters few pots and is often strongly weighted toward good hands when showing aggression.
Against a true nit, you can often steal more pots but should respect unusually strong action.
The best possible hand given the current board.
Identifying the nuts and near-nut hands is essential for value betting, bluffing with blockers, and avoiding expensive hand-reading mistakes.
A four-card straight draw that can be completed by a rank on either end.
An OESD typically has eight direct outs, giving it substantially more equity than a gutshot.
Being the first player to voluntarily enter the pot and doing so with a raise.
First-in opening ranges are the foundation of preflop strategy and are what PokerEVLab's Starting-Hand Charts currently show.
A remaining unseen card that is likely to improve your hand to a winner.
Counting outs is a practical shortcut for estimating draw equity, but dirty or duplicated outs must be discounted.
Acting before your opponent on postflop streets.
Playing out of position is harder because you must make decisions with less information and often realize less of your raw equity.
A bet larger than the current pot.
Overbets can apply maximum pressure when a range contains very strong hands and appropriate bluffs, but they risk more chips when used poorly.
A pocket pair higher than every card on the board, such as QQ on J-7-3.
Overpairs are often strong value hands, but their relative strength changes dramatically with board texture and action.
Preflop Raise percentage: how often a player raises before the flop when dealt into a hand.
Comparing PFR with VPIP helps reveal whether someone enters pots aggressively or calls too much preflop.
Two hole cards of the same rank.
Pocket pairs have immediate showdown value and unique set-making potential, but smaller pairs can become difficult on overcard-heavy boards.
Where you sit relative to the dealer button and therefore when you act.
Position is one of poker's largest structural advantages and should strongly influence your starting-hand range.
The price the pot is offering you on a call, compared with the amount you must call.
If your required equity is lower than your realistic equity, the call can be profitable before considering future action.
A bet made into the previous street's aggressor after that player declines to continuation bet.
Probe spots can reveal capped ranges and create profitable betting opportunities on favorable turns.
Short-stack tournament strategy where the main decision is whether to move all-in or fold preflop.
As stacks become very short, ordinary raise/call strategies often give way to all-in decisions shaped by position, antes, and ICM.
A flop with three different suits, so no flush draw is immediately available.
Rainbow boards remove many flush-draw combinations and often make the texture simpler than two-tone or monotone flops.
The collection of hands a player can reasonably hold in a situation rather than one guessed exact hand.
Strong poker analysis compares ranges because opponents rarely have only one possible hand.
When one player's overall range contains more equity or stronger hands than another player's range on a particular board.
Range advantage helps determine who can bet more often and which bet sizes make sense.
Money taken by the poker room from cash-game pots or tournament fees.
Rake can turn marginally profitable plays into losing ones, especially in small pots and lower-stakes cash games.
The fifth and final community card.
With no cards left to come, river decisions are purely about showdown value, ranges, pot odds, value betting, and bluffing.
Raise First In. The percentage of hands a player raises when everyone before them has folded.
RFI is a clean way to study opening strategy by position.
Betting or raising with a hand that is currently weak but can improve to a strong hand if called.
Semi-bluffs combine fold equity with draw equity, making them more robust than bluffs with almost no chance to improve.
Three of a kind made using a pocket pair plus one matching community card.
Sets are disguised strong hands and differ from trips, where only one hole card matches a paired board.
The point after the final betting round when remaining players reveal cards to determine the winner.
Showdown-based statistics can reveal tendencies, but they require large samples and context.
The smaller forced blind, posted by the player immediately left of the button in most games.
The small blind is strategically difficult because it starts with money invested but usually plays out of position postflop.
Stack-to-pot ratio: the effective stack remaining divided by the pot size at the start of a postflop street, usually the flop.
SPR helps describe how committed stacks can become and which hand strengths are comfortable playing for stacks.
Five cards in sequential rank order, such as 6-7-8-9-T.
Straight possibilities shape board texture and determine which draws and value hands are available.
Two hole cards of the same suit, such as A♠J♠.
Suited hands realize more equity than their offsuit versions because they can make flushes and stronger backdoor draws.
The first re-raise in a betting sequence: an opening raise is the second bet, and the re-raise is the third bet.
3-betting is central to preflop value, bluffing, isolation, and denying opponents easy realization of equity.
Playing a relatively small percentage of starting hands.
A tight range is usually stronger on average, which affects how opponents should respond to bets and raises.
A mental or emotional state that causes decisions to deteriorate from your normal strategy.
Recognizing tilt matters because technically good strategy is useless if frustration causes you to abandon it.
A pair made using one hole card and the highest-ranked community card on the board.
Top pair is often a value hand, but kicker strength, board texture, stack depth, and opponent range determine how much action it can withstand.
Three of a kind made when the board is paired and one of your hole cards matches that rank.
Trips and sets are both three of a kind, but their blocker and range implications are different.
The fourth community card, dealt after the flop.
The turn often changes draws, range advantage, and stack-to-pot ratio enough to require a new plan rather than automatically continuing the flop strategy.
The first player to act preflop in a standard table layout.
UTG must generally use the tightest opening range because every other player is still left to act.
A bet made expecting to be called often enough by worse hands to make the bet profitable.
Good value betting is one of the biggest sources of poker profit; the key is identifying what worse hands can realistically call.
The natural short-term swings caused by random card distribution and the size of poker pots.
Variance explains why results can differ greatly from decision quality over short samples.
A generic hand-history term for an opponent being analyzed.
Using Hero and Villain keeps strategic examples neutral and easy to follow.
Voluntarily Put Money In Pot: the percentage of hands where a player voluntarily invests chips preflop by calling or raising.
VPIP is one of the fastest ways to describe how loose or tight someone plays preflop.
A board with many plausible straight and flush draws.
Wet textures create more dynamic equities, more draws, and often greater need to consider protection and larger value ranges.
Won Money at Showdown: the percentage of showdowns a player wins.
W$SD can help describe results at showdown, but unusual values can reflect both strategy and short-term card distribution.
Went to Showdown: how often a player reaches showdown after seeing the flop.
WTSD helps indicate whether someone gives up too often or calls down too lightly, but it must be interpreted with other statistics.
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Poker language can make simple ideas sound complicated. PokerEVLab explains the terms in ordinary language first.